Content Updates
- Changed Rashid Bandy's talk tree to accurately describe JS training
- Corrected Training For Business mission step 2 description
- Corrected talk tree in level 30 hull upgrade to stop confusion over the bonus mission
- Changed step descriptions to help players workaround a bug in Practice Cloaking
- Revamped JD training exp
- Changed Ten'shao Anala's talk tree to give players ideas on where to level
- Changed JE training device item reward to item blueprint
- Reduced haywire level by 1 because of live screenshot
- Added refining terminal to prasad station
- Added JE mission from Merjan. Storyline related
- Fixed various Planet Swooping Eagle typos
- Changed some Xipe Totec mission step descriptions to prevent confusion.
- Starting to get hulks into the sectors with a default item list. Once David gets the ore editor fixed then I can add to the default list.
- Working on some special projects that are in the very beginning phases. Some of these will involve items that will be found in hulks. More on this later.
- Putting together a team of "Devhelpers" to help work on special projects.
- Putting together a "Bug list" of problems with skills and such. Should be ready in a few days.
PROGEN CONTENT UPDATES
- Removed previous hull missions for 50, 75, 100, 135
- Removed Crimson Force Barrier, Brimstone Ballista and Brimstone Ballista Ammunition missions
- Capture the Cargo is now a Token bonus mission @ hull 135. See new NPCs on Arx Magister for further information.
- New (maximum of 7 stage) missions for the Hull Upgrades 50, 75, 100, 135
- Compulsory payment
- Speak to Collegia Nota; Centuriata Nota and Sabine Nota on Arx Magister for further information. These will try and explain tokens but remember not all token missions are in the game.
- Progen Tokens to unlock bonus missions available from master missions
- A Privateers Promotion [Version 6.6.P]
- A Sentinels Promotion [Version 6.6.S]
- A Warriors Promotion [Version 6.6.W]
- Hull upgrades
- Level 50: See Anjuren Khan
- Level 75: See Andronicus Tyr, Lancearate Fortunatis or Imperator Frank (Depending on class)
- Level 100: See Vinda, Gratis Augustis Var or Imperator Frank (Depending on class)
- Level 135: See Warden Orphant
- If your missions states "Under Development - Progen [Version REMOVED]" cancel it, it has been withdrawn.
- If a mission states version 0.0 then you should cancel it, it is here in header data only
Guide to Progen Mission Naming Convention
E.g., Progen @ 100-135 - Requires Projectile 6 [Token Version 0.0.ALL]
Level Requirement: @ 100-135 (and Hull @ 100)
Skill Requirement: Requires Projectile 6
Required item: Token
Version: 0.0.
Class: P = Privateer; S = Sentinel; W = Warrior; ALL = all progen
Portal Updates
- In Game Portal site to allow access to the internet in game... (some pages may not display correctly)
- Portal now has an online graph, and a max online page
- Phase 1 of Database released (Item Search)
- Phase 2 of Database released (Mob Sector Search)
- Bug fix display for Database popups
- More changes to portal to make things smoother.
Tools Updates
- LaunchNet7:- Jury-rigged DownloadString method to work more consistently.
- The HttpRequest code here was breaking frequently for unknown reasons.
- Also, changed code to try the download 4 times instead of just waiting 10 seconds for a response.
- Updated the solutions to work with DevExpress 2010.1.6
- update the ore editor to now will goto the next row when moved from current to available
- Small fix for enter now working on login box
- F11 will now toggle MySQL login
- added missing files to newitemeditor.exe.licenses
- Fixed a typo in the license.
- delayed spawn now set up correctly.
- further sector editor SQL fix.
- fix SQL create bug.
- add mob formations to sector editor.
- add mob progressions to sector editor.
- add mob progression rates to sector editor.
- Added use for hulk population
- Small update to make launcher timeout for downloading longer now is 10secs
- Fixed up and added a new patching method that will cause it to patch faster
Server Updates
- make mobs less likely to attack other mobs.
- fixes from PTR server crash.
- add in the galaxy-wide 'background' item picks for hulks, to ensure there's always in interesting selection for hulks.
- tidy up fix for buff overload.
- refine the hulk item quality system a little, so only actual items are affected by quality.
- various fixes for bugs seen on the server. change minimum warp distance to 1.0k.
- Parsed slash commands before private channel requests.
- Fixed a bug where the channel name would not display in the error message( invalid channel ).
- Gracefully handled a situation where the client would get stuck with a pending request when trying to create a new channel when the limit has been reached.
- Partial fix for a bug when joining a channel with a password.
- Make sure the player is in the room before letting them leave.
- store reactor energy when swapping reactors.
- abort group warp when one formation player does not have sufficient energy. Alert group leader.
- add default items into hulks.
- add optional level check to 'POSSESS_SKILL'.
- fix for environmental shield bug.
- ensure replaced buff's effect has been cancelled.
- tidy up buff re-use and account for all re-use possibilities.
- fix for psionic shield weirdness.
- Added private channel functionality.
- Disabled until testing can take place in the PTR server.
- Uncomment the "#define ENABLE_PRIVATE_CHANNELS" line in Chat/ChatManager.h to enable them.
- tidy up code (remove old rings bodge).
- make selection of navs for jobs a bit more random.
- Fixed guild officers being able to demote higher than their rank.
- fix to equip time check fix.
- implement weighting to ore / item choice for roids and hulks.
- broaden ore/item choice for roids an hulks to one level below.
- fix for mobs running away.
- only run away if attacker is considerably higher in level.
- experimental change to out of bounds handling for fields.
- Added @gender to talk trees
- Change AOE's not to hurt turrets
- Change to hopefully fix cooldowns on weapons
- fix for weapon jamming bug.
- further MOB formation fixes.
- add spawn commands (type /helpspawn for list).
- crash fix for guild recruiting.
- remove debug log.
- fix for sending Aux to range.
- further mods for trading.
- fix for credit trade on stations not working.
- mods to get server release build fully working.
- remove award for 'UNKNOWN' faction.
- remove faction wipe code from server.
- further refinements for formations.
- fix for group Warp.
- fix for group formations visibility.
- fix for group warp reactor bug.
- Fix so GM's can trade non-tradeable items
- reset end mission saves.
- recode mission rewards.
- fix server ammo save overload bug.
- fix infinte loop reward bug.
- no mobs run away from player with a combat level of 5 or less.
- fix for delayed spawn re-spawn.
- fix for group warp energy.
- drop required net7proxy to v1.94
- fix for ammo not saving if player logs out and immediately logs back in.
- expand MOB formations so that we can choose from the 3 player formations.
- get mobs in formation to fire on the leader's target.
- fix for spawn progressions to fire correctly and also add a 'hostiles incomming' sound effect.
- fix for weapons hitting after cloak is engaged. TODO: check if target has moved since engaging cloak.
- Add spawn progressions.
- fix for formations.
- remove more unrequired mutex locks from PlayerConnection.cpp
- Fixed a bug that opened up an exploit that allowed any ammo to be equipped on any weapon.
- more updates for MOB formations.
- Fixed a bug where the manufacturing button wouldn't disable when selecting a different category after selecting a valid item to manufacture.
- next round of formation handling, plus fixes for formation processing.
- Fixed a bug where a player would not receive the finished product after exiting from the terminal while manufacturing something.
- Cleaned up the manufacturing category initialization.
- Fixed a bug where invalid categories/subcategories were showing up on the client.
- Removed the "Comsumables" category from the manufacturing terminal, since it did not seem to be a valid category.
- mobs in formation can't turn so quickly.
- smooth formation leader death.
- more Net7SSL self termination.
- increase turn timeout counter to make formations turn more smoothly.
- add MOB formation handling.
- Rewrote the skill upgrade code.
- Simplified and centralized the code into one function.
- Removed several redundant functions.
- Added a constant for the max number of skills.
- Added an enum for station actions.
- Fixed a bug where the map would not update inside stations.
- update for husk auto-target. Don't auto-target when in a group.
- standardise targetting.
- create SpawnMOB method for standardarised MOB creation.
- add in SPAWN_MOB and SPAWN_MOB_NAV reward nodes.
- re-enable husk auto-targetting.
- Fixed a bug where the skill availability showed a skill as upgradable even if the player has insufficient skill points upon initial login.
- Fixed a bug where the threat indicator would not clear from the target window during a warp nav update if a mob or player was targetted before.
- allow planets and moons to give explore XP.
- start of adding SPAWN_MOB mission reward tag.
- Update for PTR to use other databases
- change MOBs to flee parallel to the Z plane, rather than directly away from player.
- add range calc to MOB spawn list.
- fix for stats not cancelling out fully.
- crashfix for spawn list dump.
- fix for mission infinite loop.
- added spawn points for GM+.
- added /stats for spawns.
- added //respawn for spawns.
- prevent mob spawns moving but expand radius if required.
- add delayed spawns for dev server.
- Update to not loop forever in an interrupt
- add 'LEVEL_TRIGGER' to mission completion tag.
- fix for nav message crashbug.
- maintain proximity hate.
- fix for Arrive_at and Nearest_Nav mission completions not advancing.
- rework to MOB settings.
- rework for field respawn.
- fix reflected damage attribution.
- Fix to stop crashes on guilds, but will not display all members
- crashfix for mob check.
- rework MOB settings with altruism, bravery and aggressiveness, in line with Suricata's worksheet.
- further mods to skill effects. Rework Shield Inversion, Shield leech and sap effects.
- ensure energy leech doesn't suck more energy than mobs have.
- Fix to cut down on item damage for now
- Bind on local IP if the g_InternalIP is not assigned
- oops forgot to checkin mob class.
- overhaul Buffs system; remove buggy STL & memory wastage.
- update tether system (possibly remove it soon).
- Added more members to guilds
- checkin build fix.
- fix for Nav_Message nodes to get them to display something.
- remove log from mission loader.
- Updated version
- I think this will fix the multi server issue allowing a player to go places they should not be
- revert previous mod to mission editor.
- change nav message type to text.
- fix for Shield Inversion effects.
- incorporated Suricata's Energy Leech calcs.
- possible fix for turret loot.
- added //debugmobdamage.
- Small update for stuff using PTR server
- Binds UDP on specific port if setup
- Update to allow us to set up multi servers on 1 MySQL Server
- fix for ship colourisation.
- fix for the relational/damage aggro bug.
- limit player to 10 jobs.
- decrease chances for skill usage in mobs.
- fix for turning problem.
- restrict speed on mobs to upper limit.
- fix for remaining SSL aborts.
- extend re-log time to cope with high volume logins.
- oops! crashfix for check tradeable.
- add ship warp tilt.
- fix for angle-to.
- fix for prospect ranges.
- limit jobs to 6.
- cut spillover XP to 50%